PREVENT BULLYING AND ABUSE

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Prevent Bullying and Abuse (PREVENT) is a big project implemented for 32 months by a consortium of 7 partner organizations from 6 different countries (Hungary, Romania, Bulgaria, France, Portugal and Denmark) and an associated partner, led by FSZK Nonprofit Ltd.

Bullying is a very common, serious and growing problem throughout the world and Europe. The main objective of the project is to develop educators’ competencies in their everyday work for preventing young adults of different kind of bullying, from mockery to abuse. A comprehensive tool system will be developed in the project for that which includes:

  • a simulation board game mostly for young adults (O1);
  • a Guidelines on how to work with young adults’ experiences gained from the simulation game (O2);
  • a Forum theatre methodology also working with their experiences gained from the game (O3).

One objective of the game is to sensitize and inform young adults about the different ways of bullying, and gives them all the necessary knowledge and practices to recognize, avoid and/or handle abuse in the best possible way.  Another important objective of the project is to promote and support the social inclusion of such vulnerable groups who already have fewer opportunities and so have bigger chance becoming victims of bullying. The simulation game supports to emphasize our common responsibility to avoid bullying situations. The third objective of the project empowering with the necessary knowledge and practices to young adults (including young adults from different types of vulnerable groups) to recognize, avoid and/or handle such situations in the best possible way.

Partners:

  • Copenhagen City Youth School (Denmark)
  • E2C73 (France)
  • Association of Hungarian Head Teachers (Hungary)
  • Second Chance School of Matosinhos (Portugal)
  • Universitatea Babes Bolyai (Romania)
  • Theatre “Tsvete” (Bulgaria)
  • Equal Opportunities of Persons with Disabilities Non-Profit Ltd. (Hungary)

Project implementation period

from 01-09-2018 till 30-04-2021 (32 months)

 

  1. PREVENT project came to life

The creative work in the Prevent Bullying and Abuse (PREVENT) project has been started with the kick-off meeting on 2-4 December 2018, in Budapest. During the meeting, the consortium of 7 partner organisations from 6 nations, led by FSZK Non-profit Ltd., got familiar with the project rules and plans, and also tested the “zero” version of the to-be-made simulation game.

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Bullying is a very common, serious and growing problem throughout the world and Europe. The main objective of the project is to develop educators’ competencies in their everyday work for preventing young adults of different kind of bullying, from mockery to abuse. A comprehensive tool system will be developed in the project for that which includes:

  • a simulation board game mostly for young adults;
  • a Guidelines on how to work with young adults’ experiences gained from the simulation game;
  • a Forum theatre methodology also working with their experiences gained from the game.

One objective of the game is to sensitize and inform young adults about the different ways of bullying, and gives them all the necessary knowledge and practices to recognize, avoid and/or handle abuse in the best possible way.  Another important objective of the project is to promote and support the social inclusion of such vulnerable groups who already have fewer opportunities and so have bigger chance becoming victims of bullying. The simulation game supports to emphasize our common responsibility to avoid bullying situations. The third objective of the project empowering with the necessary knowledge and practices to young adults (including young adults from different types of vulnerable groups) to recognize, avoid and/or handle such situations in the best possible way.

The implementation of the project started on 1 September 2018 and will end on 30 April 2021. The consortium members first met on 2-4 December 2018 in Budapest, and they took their first steps together towards their joint aim: to create a useful tool for young adults to prevent and/or avoid abuse.

As the very first step on this route, FSZK presented the “zero version” of the simulation game to the partners and organised a test for them. Then, they shared their first impressions and feedbacks on the game so the professional discussion has already been started. To be more attuned to the topic of abuse, the participants of the meeting watched a Hungarian film together (Hope you’ll die next time :)). After the film watching, also the director of the film joined to the project team and had an exciting conversation with them not only about the film, but also about the topic of abuse.

All in all, the kick-off meeting has successfully reached its aim as each participants said goodbye at the end of the meeting sharing the same commitment, dedication and motivation on the project, also agreed and got familiar with their tasks and responsibilities. Now the next important step in the project is the organisation and implementation of the first test events. After the kick-off meeting, the consortium made the ‘first test version’ of the simulation game building in also the suggestions of the partners, that they can use during the first test events in Denmark, France, Portugal, Bulgaria and Romania with the inclusion of young adults and experts from their countries.

 

ТЕСТ 1

Theatre Tsvete managed Test1 (E7 ) ON THE 22NDOF Fb. 2016 in the 117thsecondary school„St.St.Kiril&Metodi” in Buhovo town. Buhovo is a small minor town on the outskirts of Sofia City with a predominantly Roma population.

Preparation:

In a preliminary conversation with the school principal and the school psychologist, we presented the project and expressed our willingness to run the test with 10 pupils from the seventh grade (14 years old)

We translated the entire text referring to Adam, Agnes and Martha.

We’ve edited it to make it as close as possible to the speaker and make the changes we needed.

We discussed how we will run the test. In our opinion, work on 3 characters is too much to be done after school.We decided that the blind girl would be the most unknown character for our participants, because they study with their peers who have intellectual or hearing problems but not with children with visual impairments. That’s why we tested only Adam and Marta.We made color cards for the game.

Implementation:

• T he participants were 5 girls and 5 boys of the 7th grade, 14 years old.

• The game was held in a special furniture-free room with only one table, on which to arrange the cards, 15 chairs and lots of empty space.

• The event was opened by the School Director, who presented our team and expressed her satisfaction that by the upcoming event their school would be involved in an international European project. Tsvete Yaneva presented the project and the purpose of the upcoming game.She held a brief discussion on the ways in which it is possible to solve a problem

•Game masters were Martin Noev and Ekaterina Kazakova• They started the game with warming up.

• The group was divided into boys and girls.•The game was startedbythe men’s group, working with blue cards. Game Master Martin read Adam’s feature. The first boy drew a card from the pile of problematic situations and read it out aloud. The game master tried to encourage the participants to present this scene, which was happening with varying success. They rather wanted to comment on the case, the extent to which it personally concerned them, to condemn the abusers. They were especially judgmental to the parents, who did not support their children. Then Martin took the next step in developing the game, “How could Adam solve the problem?” The other four guys in the group drew a card from the pile of solutions to the problem and read it out loud. Every read decision was followed by a question to the whole group, “What are the possible results of such an action?” It was the most challenging part of the game. All of them made their assumptions. And when all the suggestions were exhausted, two girls drew the two cards, which we have prepared and read them in front of everyone. There was a great enthusiasm, everyone felt like an winner. Thus were discussed the cases of verbal, emotional and physical violence in which Adam was placed.

.• Since our participants already had had 7 lessons in the morning and then we had been working for more than an hour, we asked them if they wanted to go on with the game. Everyone gave a positive answer.
• Similarly to the first character, Game Master Ekaterina distributed
tasks related to Marta to the group of girls, this time using pink cards. The youngsters worked on cases of Marta’s verbal, financial and sexual harassment.
• At the end the participants appreciated the game very high, which they wrote in the questionnaires. They even wrote about the event on the FB’s the 117 school page
• The school psychologist who attended to the whole event also appreciated the emotional impact of the game, provoking empathy to the sufferer and a desire to counter act bulling
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  1. Progress in Denmark

After the kick-off meeting (Budapest, December 2018) the consortium members worked hard on finalising the already existing characters and situations of the game, and the game was tested by young adults and experts in Denmark, Portugal, France, Bulgaria and Romania.

Then, the consortium members met again during the second transnational partner meetings which was organised in the Copenhagen City Youth School in Denmark, on 11 March 2019. All the partner organisations were present in the meeting which had more aims:

  • to get an overview and a speak about the activities and results so far in the project;
  • to point out the tasks, the responsible parties and deadlines of the next project phase;
  • to discuss about new ideas and questions on how to develop further the game;
  • to get more familiar with the administrative and financial questions of the project.

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Thanks to the meeting and to our joint thinking, many good ideas came up regarding the gamification, and the participants also shared some good practices and useful methods with each other. All in all, the meeting was very useful and met all of its goals. The next transnational partner meeting will be organised in Chambéry, France on 12-13 June 2019. In the meantime, the consortium members continue to work on the already existing characters and situations, and also create some new characters and situations as part of the development process of our simulation game. Work in process…

 

 

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